During the Japan Fighting Game Publisher’s Roundtable event held last weekend, various developers representing various fighting games came together to announce the development of their titles as well as the current climate of fighting games. SNK’s lack of an announcement addressing stable online gameplay for The King of Fighters 15 disappointed fans, with some venting their frustrations on social media. It was enough to gain the attention of developer Yasuyuki Oda as he took to Twitter to acknowledge the situation.
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Oda acknowledged the trending topic, #SNKRollback, a rallying cry from King of Fighter fans who advocated for rollback netcode. He also assured players that the dev team has been working on an “internal rollback solution” for the fighter while the development of KOF 15 is in its early stages. Until the development team feels ready to make further announcements, it’s a work in progress.
Due to the shift in activity from an offline to an online environment in response to COVID-19 concerns, developers have brainstormed methods to keep the fighting game scene as close to an offline experience as possible. An effective method is implementing rollback netcode as opposed to delayed-based, evident by the success of its titles. Guilty Gear Strive enjoyed a successful beta, with players praising its netcode while another SNK title, The King of Fighters ‘02 Ultimate Match had seen a resurgence.
The King of Fighters 15 releases sometime in 2021.
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